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AUGY'S LAB 16-BIT ROLE-PLAYING GAMERPG

Octavian and the Knights of the Meadow

FREE ALPHA DEMO ACT 1 · SPARKS IN THE GRASS 1 PLAYER

A GAME FROM AUGY'S LAB

A turn-based RPG in the style of the 16-bit classics, where every swing is a dice roll. Four small Knights, one meadow, and a Sparrow Prince who has taxed it for far too long.

Free · Windows 10/11 · 43 MB · v0.3.1-alpha · Act 1 playable

ALPHA

An early alpha, made for fun. Expect some broken art and sprites, rough spots and unpolished parts, and expect things to change.

Enjoying it? Support the lab on Ko-fi

  • Every swing is a dice roll, and every hit pops up its dice.
  • Four rabbit Knights, each with a weapon and a field skill.
  • Family friendly: battles end in K.O.s and nothing worse.

PLAY IN YOUR BROWSER

No install. Press Start and the alpha demo runs right here on the page.

The game loads only when you press Start.

  • Early alpha: some broken bits
  • Keyboard or gamepad
  • About an 18 MB first load
  • Saves stay in this browser

On a phone or tablet? The game needs a keyboard or a gamepad, so touch alone won't get you far. You're still welcome to press Start and look.

OCTAVIAN AND THE KNIGHTS OF THE MEADOW

CONTENTS

  1. The Story 2
  2. Act 1 Opens 3
  3. Meet the Knights 4
  4. The Sparrow Court 5
  5. The Dice 6
  6. In Battle 7
  7. The Meadow 8
  8. How to Play 9
  9. Screen Shots 10
  10. Windows Version 11
  11. Letters & Support 12
Octavian, a black-and-white spotted rabbit, asleep on a nest of straw under a giant four-leaf clover
Based on a true bunny. The real Octavian is the reason this game exists.
1

THE STORY

A MEADOW WORTH SAVING

  1. The Meadow lived in peace under the old Rabbit King.

  2. Then the King vanished, and the Sparrow Prince seized the Nest of Thorns.

  3. He taxed the fields. He caged anyone who spoke against him.

  4. And under a giant clover, a young rabbit dreamed of four Knights...

That young rabbit is Octavian, and Octavian and the Knights of the Meadow is a story RPG you can play with the whole family: cute heroes, villains who take themselves very seriously, and battles that end in K.O.s and nothing worse. Explore by keyboard or gamepad, talk to everyone, and find out how a feather tax gets overthrown.

2

ACT 1 · SPARKS IN THE GRASS

ACT 1 OPENS

Octavian wakes beneath the clover, and somewhere nearby a voice is shouting. A tax collector is at the Elder Neighbor's burrow:

Tax Collector

By decree of Prince Sparrow -⁠- two baskets and the blanket. Move.

Elder Neighbor

We gave last week... we have nothing.

Octavian

Take what I have. Leave her be.

Tax Collector

Another soft heart for the cages. Fine.

That's the first battle. Win it and the Elder Neighbor gives Octavian her old charm, and tells him about three others: Shadow, fighting scouts in the woods; Henry, guarding his carrots; and Thumper, rallying the field mice.

3

MEET THE KNIGHTS

MEET THE KNIGHTS

Each Knight has a weapon and a field skill. Out in the meadow, swap who leads the party and use their skill to get where the others can't.

Octavian

OCTAVIAN

Leader · staff and Spark magic

Quiet, thoughtful, determined. Speaks little but means every word.

Meadow Staff 1d6+POW

LEAF SPROUT grows a vine bridge across the water from a glowing sprout.

“This is only the first field. We keep going.”

Shadow

SHADOW

Striker · fastest of the four

Sarcastic, independent. Slowly admits he needs the others.

Twin Thorn Daggers 1d4+1+SPD

SLIP squeezes through gaps in the hedges.

“You're late. I already finished the first two.”

Henry

HENRY

Tank · protector

Loyal, hungry, straightforward, protective. The party's rock.

Heavy Club 1d8+POW

THUMP shoves boulders and smashes cracked rock.

“About time. I'll take the front.”

Thumper

THUMPER

Healer · fights from range

Optimistic, anxious to please. The emotional core of the group.

Shortbow 1d6+SPD

HOP springs right over fallen logs.

“So... where do Knights go first?”

4

THE SPARROW COURT

THE SPARROW COURT

The villains are drawn like they walked out of a serious anime. The heroes are rabbits, and they are not intimidated.

The Sparrow Prince

THE SPARROW PRINCE

Seized the Nest of Thorns when the old Rabbit King vanished. He taxes the fields and cages anyone who speaks against him.

Talon

TALON, THE HAWK ENFORCER

He keeps the Sunflower Fields under his wing, and waits for the Knights at the end of Act 1.

A Sparrow foot-soldier

SPARROW FOOT-SOLDIERS

They ambush the Knights in the sunflowers, with a Spear Jab that rolls 1d6+1.

Talon

The sky belongs to the strong. You soft little things should have stayed in your burrows.

How do the Knights answer? The game lets you pick:

  • The sky belongs to everyone.
  • We're not staying quiet anymore.
  • Step aside.
Talon, the Act 1 boss, against the setting sun
FIG. A · THE ACT 1 BOSS. Talon meets the Knights against the setting sun.
5

THE DICE

EVERY SWING IS A ROLL

The battles run on real tabletop rules, and nothing is hidden. Every hit pops up its dice: who's attacking, who they're aiming at, the weapon, the roll it needed and what came up.

THE DICE BAG Press a die to roll it

  • D4
  • D6
  • D8
  • D10
  • D12
  • D20

A d20 decides every hit. The weapon picks the damage dice.

Octavian's Meadow Staff: attack 17+2=19 needs 11, hit, damage 4+1=5
FIG. 1 · YOUR SWING. Octavian's Meadow Staff rolls a 17 on the d20. With +2 Speed that's 19, and he needed 11: hit. Then the staff's d6 rolls 4, +1 Power, for 5 damage.
A Sparrow's Spear Jab hits Henry for 7; his Reed Shield blocks 6
FIG. 2 · THEIR SWING. A Sparrow foot-soldier's Spear Jab rolls 10+3=13, just enough to hit Henry for 7. Later in the game, shields roll a block die too: here Henry's Reed Shield (sold from Act 2 on) rolls its d6, comes up 6, and Henry takes just 1.

TO HIT

Every swing starts with a d20 plus the attacker's bonus. Meet or beat the target's Defense and it lands.

DAMAGE

The weapon decides the damage dice: Shadow's twin daggers roll 1d4+1, Henry's heavy club rolls 1d8. Then add a stat bonus: Power for Octavian's staff and Henry's club, Speed for Shadow's daggers and Thumper's bow.

NAT 20: CRITICAL

A natural 20 always hits, doubles the damage dice and Staggers the target, so its next roll is at disadvantage.

NAT 1: FUMBLE

A natural 1 always misses and leaves the attacker Off-Balance, with lower Defense until their next turn.

Defend adds 4 to your Defense until your next turn. Hitting an enemy's elemental weakness does half again as much damage. Don't like seeing the math? Switch the dice popup off in Options.

6

IN BATTLE

TURN-BASED, OLD-SCHOOL

A battle in the Sunflower Fields: Sparrow foot-soldiers on the left face the four Knights on the right
The battle screen, with its four parts numbered.

Side-view battles with a turn order bar across the top. Pick Fight, Magic, Skill, Item or Defend for each Knight, then watch the dice fall.

  1. TURN ORDER Who acts, and in what order, across the top of the screen.
  2. MESSAGES What just happened, one line at a time.
  3. COMMANDS Fight, Magic, Skill, Item or Defend, chosen for each Knight.
  4. THE PARTY Each Knight's HP, and the MP that pays for magic.

Sparrow foot-soldiers ambush you in the sunflowers, and Talon, the Hawk Enforcer, waits at the end of Act 1.

LEVEL UP

Every two levels you choose which stat goes up, and the menu tells you what each one does. Try it: move the cursor over a stat.

Power Weapon damage

Hit harder with weapons and weapon skills.

Speed Dodge, aim, speed

Dodge more, hit more often, act sooner, flee.

Heart HP, toughness

More HP each level. Resist poison, fear and confusion.

Spark Magic, MP

Stronger magic and healing. More MP each level.

Level up: pick a stat to raise, with what each one does
FIG. 3 · LEVEL UP. The same picker in the game, with Spark under the cursor.
7

THE MEADOW

OUT IN THE MEADOW

Whoever leads walks in front, and the rest of the party follows behind. Swap the leader with Q, Tab or a shoulder button when you need another Knight's skill.

Exploring the Sunflower Fields
THE SUNFLOWER FIELDS. Laid out fresh for every new game. Keep clear of the sparrow patrols.
The party at the Great Pond by the Frog Wizard's stump
THE GREAT POND. Hop the lily pads and visit the Frog Wizard.
A dice-dial cage lock with a torn ledger page for clues
CAGE LOCKS. The sparrows lock their cages with dice dials. Find the clues and crack the code.
8

HOW TO PLAY

HOW TO PLAY

An Xbox-style controller: left stick and D-pad on the left, A, B, X and Y on the right, View and Menu in the middle, and a bumper on each side
Any controller works. On PlayStation, Cross is A and Circle is B.
  1. LEFT STICK OR D-PADMove.
  2. AConfirm: talk, open, choose.
  3. BCancel and go back.
  4. Y OR MENUOpen the menu (Menu is the small button with three lines).
  5. LB OR RBSwap which Knight leads in the field.

CONTROLS

ActionKeyboardGamepad
Move Arrows / WASD D-pad · left stick
Confirm Z · Enter · Space A
Cancel X · Backspace B
Menu Esc · C Y · Menu
Swap leader Q · Tab LB · RB

OPTIONS

Options has a CRT TV mode, text speed, music and sound volume, and the dice popup switch.

9

SCREEN SHOTS

SCREEN SHOTS

Title screen: the logo in a dream cloud over a sleeping Octavian
Title screen: the logo in a dream cloud over a sleeping Octavian

Pick a shot to see it here. All 11 are from the Act 1 alpha, at the game's native 256×224.

10

WINDOWS VERSION

DOWNLOAD THE ALPHA DEMO

Free. All of Act 1: Sparks in the Grass. Home Burrows, the Great Pond, the Sunflower Fields and the Root Hollow, up to the boss fight with Talon.

Octavian_Alpha_Demo_v0.3.1.zip · 43 MB · Windows 10/11 (64-bit)

  1. Unzip the download anywhere, like your Desktop.
  2. Run OctavianKnightsOfTheMeadow_Demo.exe. There's nothing to install.
  3. Windows may say it protected your PC, because the demo isn't code-signed yet. Click More info → Run anyway.
Download didn't start, or no JavaScript?

The demo is also here in two halves. Download both into the same folder:

Then join them in a Command Prompt opened in that folder:

copy /b Octavian_Alpha_Demo_v0.3.1.zip.part1 + Octavian_Alpha_Demo_v0.3.1.zip.part2 Octavian_Alpha_Demo_v0.3.1.zip

SHA-256 0d5a1bb7696c6f9c8ff492af9b1cfdd2a611dcf84b42e65c40061ee992052e3e

GOOD TO KNOW

  • It's an early alpha, made for fun. Some art and sprites are broken or unfinished, some parts are unpolished, and the art and balance will keep changing.
  • Saves go in %APPDATA%\Godot\app_userdata\Octavian and the Knights of the Meadow.
  • Same controls as the browser version: see How to Play.
  • Acts 2 and 3 are coming in the full game.
11

LETTERS TO THE LAB

SEND A LETTER

Found a bug or a broken sprite, got stuck, or loved a moment? Tell me. I read every letter, and they shape the full game.

THE MAILBOX OPENS SOON

The letter box is being set up. Until then, say hi on X: @RandyRawgust.

Letters are collected with Google Forms. Only what you type, and when you sent it, is kept.

12

SUPPORT THE LAB

KEEP THE MEADOW GROWING

Octavian is an indie game made in spare time, and the demo is free. If it made you smile, a coffee on Ko-fi helps finish the full game.

SUPPORT ON KO-FI

Opens ko-fi.com/andyaugust in a new tab. Not into tipping? Playing, sharing the page and sending a letter help just as much.

13
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